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- Jul 10, 2007
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Concept of power- life force, mana, and physical power (stamina, strength, etc). Can be used for RPG games : D. I think this concept would be quite interesting in an MMORPG. It'd be very likely that the dark arts would be outlawed and things like necromancers would be especially targeted by everybody (understandable as to why, as people would lose their characters and necromancers would be extremely dangerous). This also falls in line with traditional fantasy (undead hordes, extreme power of dark magic w/ pain involved, extreme power of holy magic but only few can use, etc).
By trying to explain the process behind each thing, it allows one to better emulate traditional aspects of fantasy magic in a game =).
Type 1: physical
Physical power is used for things like physical attacks, running, walking, and etc. It involves things like strength and stamina. With physical training comes more physical power.
Type 2: borrowed magic
Borrowed magic borrows the power of something else. For example, holy magic might borrow power from a god, and that god might act as a conduit for all of the believers (more believers in a sect means more power total). From here, select few can pretty much perform astonishing miracles far beyond what anyone could ever do. However, this would of course require permission from the god as well as great support from a large community.
Type 3: ordinary magic
Every individual is a battery and contains a set of mana. The more mana one holds, the more powerful spells one can cast. They slowly (very slowly) recharge over time. For example, a grand arch mage might only be able to cast one extreme spell in a very long period of time. In fantasy, a lot of magicians generally conserve their magic, and when they cast a major spell, they might not be able to do so again for another 10 years (if they had an asinine mana pool).
Type 4: dark magic
Dark magic works on both life force and mana. The life force acts as a catalyst for the mana, meaning much less mana is required to cast extremely powerful spells. A small bit of life force is equal to a much larger amount of mana. However, life force can never be regained. Many dark magicians might sacrifice others or steal life force away from others to fuel their own spells. Some don't use mana at all (mana isn't necessary for these types of spells). Dark magicians, when using their own life force, age rapidly and go through intense pain with every spell, but they are able to cast much more powerful spells than regular magicians. Mana is typically used to drain the life force of others, and then the life force is used for actual spell casting. Mana can also be drained for others, but draining mana is pretty much useless as life gives much more power with much less effort. Many dark magicians might use a small fraction of the life force they drain from another to raise that other person to be one of the undead (hence necromancers, a very formidable art).
Type 5: borrowed dark magic
Dark magic combined with borrowed magic (a god working off of the pain and hatred of its followers) can lead to especially cataclysmic events. Liches act as conduits for their hoards of undead creatures. They take the mana from those undead creatures so that they might have power rivaling that of a god with little to no loss (as mana will recharge over time). This is what makes facing something like a lich virtually impossible. The few dark gods have very few followers, but even with so few followers have power well beyond what some of the greatest gods have.
By trying to explain the process behind each thing, it allows one to better emulate traditional aspects of fantasy magic in a game =).
Type 1: physical
Physical power is used for things like physical attacks, running, walking, and etc. It involves things like strength and stamina. With physical training comes more physical power.
Type 2: borrowed magic
Borrowed magic borrows the power of something else. For example, holy magic might borrow power from a god, and that god might act as a conduit for all of the believers (more believers in a sect means more power total). From here, select few can pretty much perform astonishing miracles far beyond what anyone could ever do. However, this would of course require permission from the god as well as great support from a large community.
Type 3: ordinary magic
Every individual is a battery and contains a set of mana. The more mana one holds, the more powerful spells one can cast. They slowly (very slowly) recharge over time. For example, a grand arch mage might only be able to cast one extreme spell in a very long period of time. In fantasy, a lot of magicians generally conserve their magic, and when they cast a major spell, they might not be able to do so again for another 10 years (if they had an asinine mana pool).
Type 4: dark magic
Dark magic works on both life force and mana. The life force acts as a catalyst for the mana, meaning much less mana is required to cast extremely powerful spells. A small bit of life force is equal to a much larger amount of mana. However, life force can never be regained. Many dark magicians might sacrifice others or steal life force away from others to fuel their own spells. Some don't use mana at all (mana isn't necessary for these types of spells). Dark magicians, when using their own life force, age rapidly and go through intense pain with every spell, but they are able to cast much more powerful spells than regular magicians. Mana is typically used to drain the life force of others, and then the life force is used for actual spell casting. Mana can also be drained for others, but draining mana is pretty much useless as life gives much more power with much less effort. Many dark magicians might use a small fraction of the life force they drain from another to raise that other person to be one of the undead (hence necromancers, a very formidable art).
Type 5: borrowed dark magic
Dark magic combined with borrowed magic (a god working off of the pain and hatred of its followers) can lead to especially cataclysmic events. Liches act as conduits for their hoards of undead creatures. They take the mana from those undead creatures so that they might have power rivaling that of a god with little to no loss (as mana will recharge over time). This is what makes facing something like a lich virtually impossible. The few dark gods have very few followers, but even with so few followers have power well beyond what some of the greatest gods have.