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Area-damage ability does not seem to work

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Mar 14, 2008
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I'm trying to make a move that will cause an area around a targeted point to be damaged after the user Blinks to it, but it does not seem to be working even though a tell-tale "Send transmission" to indicate usage has been included.

  • NnjQckstrk AutoDmg
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Ninja Quickstrike (Neutral)
    • Actions
      • Set TempUnitGroupAntiLeak[(Player number of (Owner of (Triggering unit)))] = (Units in (Region centered at (Target point of ability being cast) with size ((50.00 + (50.00 x (Real((Level of Ninja Quickstrike (Neutral) for (Triggering unit)))))), (50.00 + (50.00 x (Real((Level of Ninja Quickstrike (Neutral) for (Triggering unit))))))))
      • Cinematic - Send transmission to (Player group((Owner of (Triggering unit)))) from (Triggering unit) named (Proper name of (Triggering unit)): Play No sound and display Using Ninja Quickst.... Modify duration: Add 0.00 seconds and Wait
      • Unit Group - Pick every unit in TempUnitGroupAntiLeak[(Player number of (Owner of (Triggering unit)))] and do (Actions)
        • Loop - Actions
          • Special Effect - Create a special effect attached to the chest of (Picked unit) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
          • Unit - Cause (Casting unit) to damage (Matching unit), dealing (30.00 x (Real(NnjQcksrkLvl[(Player number of (Owner of (Casting unit)))]))) damage of attack type Hero and damage type Universal
          • Special Effect - Destroy (Last created special effect)
      • Custom script: call DestroyGroup (udg_TempUnitGroupAntiLeak[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))])
Please forgive the lame-as-hell name and do advise on what I am doing wrong.
 
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