Well, here is the project. We're making a map based on Legend of Zelda: Ocarina of Time.
I have 1 person in my team working on it with me already but I still need some modelling and quest help.
All the players are Links and start out as a little boy (this still needs modelling). Then, you do some quests and earn a reputation, finish quests and defeat bosses. The last boss is Ganondorf of course, who is inside his castle, which I still need to make but won't take very long to.
Right now, I'm working on importing some models that I found and can use. I'm also working on terrain, working first on terrain and then models before triggers and quests. I already have 10 quests in mind and have some special items. I'm getting special spells that work for the map. We currently are only 1% done.
Oh and if you're link as a child, if you've ever played the game, Link pulls the sword from the stones and gets older. Well, we are going to have something like that, like when you click on the sword (which I have already done), you will skip into the future.
Once you leave the temple, you are stronger and everything, but the ghouls are harder and tougher. Ghouls also spawn but you will need the help of other players, so once you grow older, everyone does with you. Link will also be able to get the horse and summon it with the Ocarina, just like in the game.
There are going to be secret quests, bosses and items scattered around the map. I think we are gonna try to put a save/load trigger in this as well because that is important with Rpgs.
Every player will have a treehouse like Link did in the first game, and the main quest of this game is to defeat Ganondorf and save Zelda, of course. So if you are interested in joing in the making of this RPG, just give me a replay and I'll talk to you about it. I hope this was the kind of description you were looking for. ^_^"