In 1998, Starcraft was released and a legendary RTS era started. Countless players were crazy about this game at that time. The soundtrack is the same classic as the game’s other content. Let’s have a review on those everlasting soundtracks.
Due to RTS games’ features, game designers and composers usually play two or three songs at random to create the game’s atmosphere. It can be illustrated in Stracraft 2. Therefore, each of the three races has three songs respectively. And all of these songs are long. They imply many things, such as three races’ characteristics, destiny, features of their behaviors and even their culture. Today we’ll focus on the game’s plot, worldview and something like that.
Here is the video: http://sc2.gameguyz.com/article/new...t-plot-and-worldview-from-its-soundtrack.html
Due to RTS games’ features, game designers and composers usually play two or three songs at random to create the game’s atmosphere. It can be illustrated in Stracraft 2. Therefore, each of the three races has three songs respectively. And all of these songs are long. They imply many things, such as three races’ characteristics, destiny, features of their behaviors and even their culture. Today we’ll focus on the game’s plot, worldview and something like that.
Here is the video: http://sc2.gameguyz.com/article/new...t-plot-and-worldview-from-its-soundtrack.html