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Add two different skin at the same models (gmax)

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Level 9
Joined
Nov 6, 2004
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395
Add it yourseld in mdl. Just use the format of the first one, cnp it and write the path, then assign it to your geosets. Remember- you need a seperate geoset for each skin.

Here, I'll open an mdl and show you what I mean.

Code:
Textures 1 {
	Bitmap {
		Image "Textures\RDZMech.blp",
	}
}

That's one texture, so just add another.

Code:
Textures 1 {
	Bitmap {
		Image "Textures\RDZMech.blp",
	}
	Bitmap {
		Image "Textures\GenericGlow64.blp",
	}
}

There's another one. Now just assign em to your geosets, first texture is 0, second is 1.
 
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