- Joined
- Mar 17, 2007
- Messages
- 282
A MUI concern - [Solved]
I seen this in Magtheridon96 MUI guide, my question is once you set the write & read index to 0 isn't that going to cancel out the rest of the ones above in the write index to 0? Once you 0 out a integer isn't it for the whole integer itself? or just that 1 number? I'm a bit confused by this
I seen this in Magtheridon96 MUI guide, my question is once you set the write & read index to 0 isn't that going to cancel out the rest of the ones above in the write index to 0? Once you 0 out a integer isn't it for the whole integer itself? or just that 1 number? I'm a bit confused by this
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Pro Trigger
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Events
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Unit - A unit starts the effects of an ability
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Conditions
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(Ability being cast) Equal to MyDerpyAbility
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Actions
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-------- WriteIndex and ReadIndex are integer variables --------
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Set WriteIndex = (WriteIndex + 1)
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Set caster[WriteIndex] = (Triggering unit)
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Wait 5.00 seconds
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Set ReadIndex = (ReadIndex + 1)
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Unit - Remove caster[ReadIndex] from the game
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ReadIndex Equal to WriteIndex
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Then - Actions
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Set ReadIndex = 0
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Set WriteIndex = 0
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Else - Actions
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Last edited:

. Because waits are unreliable it's not wise to use it for time sensitive stuff.