hi
1) is unittype a handle that leaks? i guess yes
2) using CSCache engine, when many players may use the same spell, do i have to attach variables with to handles using a player dependent string?
e.g. Is this ok AttachInt(t,"label",someInt) or do i have to use something like AttachInt(t,"label"+I2S(PlayerId),someInt) to avoid GCache conflicts when several players use the same spell at the same time?
mainly it comes down to what the output of CS_H2I(h) is.
ty for help
1) is unittype a handle that leaks? i guess yes
2) using CSCache engine, when many players may use the same spell, do i have to attach variables with to handles using a player dependent string?
e.g. Is this ok AttachInt(t,"label",someInt) or do i have to use something like AttachInt(t,"label"+I2S(PlayerId),someInt) to avoid GCache conflicts when several players use the same spell at the same time?
mainly it comes down to what the output of CS_H2I(h) is.
ty for help