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Hello there! I am creating a new ability to my hero called Plunder. The skill itself is a point-and-click damaging skill that, if kills an unit, gives the player gold.
The problem is: Whenever I try a new solution, two of the scenarios happen: 1) The player gains gold even if it doesnt kill...
If I have a Sheep, its max mana is 100 and it has 1 mana/sec regen. When its current mana reaches, for example, 60. The player then kills the Sheep and the player gains 60 gold.
How do I make a trigger for that? Please explain with a STEP-BY-STEP guide.
EDIT: Garfield1337 posted a very logical...
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