• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • ✅ HD Level Design Contest #1 POLL is now OPEN! Check out the stunning visuals of the final entries. 🔗Click here to cast your vote!

unit control

  1. nicolas97p

    Who is controlling the unit?

    Hey! Is there any way, through triggers or any means, to be able to tell which player is giving a shared unit commands? For example: A player in a team of 10 players leaves and thus their control is shared to all 9 remaining allies. Then one of these people commands the units to attack each...
  2. fireblasts

    [Trigger] Getting units to cast spells in a mul instances

    Hello im working on a map like Survival choas but ive ran into an issue that i forsaw a long time ago and never quite figured out how to fix the issue. The issue is that i get units to cast their spells but the units sometimes freeze and do nothing and will not cast an ability when ordered not...
  3. Flamable

    [General] Castle Fight styled game - win, rounds, random pick

    I would like to create a game that is similar to the Castle Fight games. The code my game lacks are: - how to let hosting player decide number of rounds - make the builders spawn randomly for players when player 1 types "-ar" - make the players chose their builder when player 1 types in "-ap" -...
  4. hypsandar

    [General] How to allow players to change allies in game?

    Hello! ツ I have been googling this but couldn't find any related results. I am making a map, how do i allow players to change their allies, vision and unit control while the game is running and they are playing the map? I also would like to keep player 1 to computer since its a "shop" which...
Top