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turret

  1. KitsuneTailsPrower

    [Solved] How to turn but not move while channeling?

    A the title says, what is the best way to make a spell that allows the hero to turn while channeling it but not move. Bonus points if it doesn't lock the unit's XY coordinate and interfere with Knockback. For an example of what I mean: Icarus's ability in Dota where he shoots a beam of fire.
  2. darkravenbest

    SetUnit X,Y to Exact another unit center.

    I have a little problem with trigger which constantly moving one unit using SetUnitX and SetUnitY to the center(exact X,Y coordinates of another unit), and noticed a problem that when unit is moved on this coordinates which i got using GetUnitX and GetUnitY is not exact center, visually it feels...
  3. A Rather Wily Beaver

    [AI] Turret AI works well most of the time but freezes now and then?

    Hello all, I'm most of the way there on this one, but I can't quite figure out the last bit. My map is similar to League of Legends - there are lanes that you go down, destroying turrets on the way. Like League of Legends, I want the turrets' AI to prioritize attacking minions/non-hero units...
  4. SentryTurret Terrain WIP

    SentryTurret Terrain WIP

    Really can't seem to make fog behave the way I want it to. But hey, that's what Photoshop's for. Even though I'm calling this a wip, the final image is actually sorta done : p
  5. SentryTurret Preview

    SentryTurret Preview

    Dropped all other wips to remaster another one of my old models lol I'm about 70% done with this model now -- only need to add Death, Decay, and Portrait animations then I'll get ready to upload it
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