I have a little problem with trigger which constantly moving one unit using SetUnitX and SetUnitY to the center(exact X,Y coordinates of another unit), and noticed a problem that when unit is moved on this coordinates which i got using GetUnitX and GetUnitY is not exact center, visually it feels...
Hello all,
I'm most of the way there on this one, but I can't quite figure out the last bit.
My map is similar to League of Legends - there are lanes that you go down, destroying turrets on the way.
Like League of Legends, I want the turrets' AI to prioritize attacking minions/non-hero units...
Really can't seem to make fog behave the way I want it to. But hey, that's what Photoshop's for.
Even though I'm calling this a wip, the final image is actually sorta done : p
Dropped all other wips to remaster another one of my old models lol
I'm about 70% done with this model now -- only need to add Death, Decay, and Portrait animations then I'll get ready to upload it
🔨 Hive's 3D Viewer has been updated! 🔨 It now supports MDX1100 which should fix a lot of issues when viewing HD models in our 3D Viewer. We encourage you to check it out for yourself and report any issues you find in the Site Discussion board.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.