🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
A the title says, what is the best way to make a spell that allows the hero to turn while channeling it but not move. Bonus points if it doesn't lock the unit's XY coordinate and interfere with Knockback. For an example of what I mean: Icarus's ability in Dota where he shoots a beam of fire.
I have a little problem with trigger which constantly moving one unit using SetUnitX and SetUnitY to the center(exact X,Y coordinates of another unit), and noticed a problem that when unit is moved on this coordinates which i got using GetUnitX and GetUnitY is not exact center, visually it feels...
Hello all,
I'm most of the way there on this one, but I can't quite figure out the last bit.
My map is similar to League of Legends - there are lanes that you go down, destroying turrets on the way.
Like League of Legends, I want the turrets' AI to prioritize attacking minions/non-hero units...
Really can't seem to make fog behave the way I want it to. But hey, that's what Photoshop's for.
Even though I'm calling this a wip, the final image is actually sorta done : p
Dropped all other wips to remaster another one of my old models lol
I'm about 70% done with this model now -- only need to add Death, Decay, and Portrait animations then I'll get ready to upload it
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