• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

triggerdata

  1. CeyhunRyZ

    How to save boolean data and use it

    How to save boolean data in gamecache and how to use it in another map? (Set DifficultyHardSelected = True) How can I save this boolean and use?
  2. Glint

    [1.31.1] Error in triggerdata.txt

    I'm using my own Warcraft III INI file reader in C# to read files like triggerstrings.txt. It can handle duplicate keys, comma-separated values (CSV), and double slash comments. While testing, my program caught this: Warcraft III 1.31.1 Location: war3.w3mod/ui/triggerdata.txt Line 7439
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