• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

town

  1. City.jpg

    City.jpg

    Sneak peak of something that's coming... :P
  2. San Fuego

    San Fuego

    Info about the Baloric campaign: https://www.hiveworkshop.com/threads/republic-of-balor.333357/
  3. San Fuego

    San Fuego

    Info about the Baloric campaign: https://www.hiveworkshop.com/threads/republic-of-balor.333357/
  4. San Fuego

    San Fuego

    Info about the Baloric campaign: https://www.hiveworkshop.com/threads/republic-of-balor.333357/
  5. Riva Basso view

    Riva Basso view

    Info about the Baloric campaign: https://www.hiveworkshop.com/threads/republic-of-balor.333357/
  6. Verdun

    Project: "Broodcraft - Metamorphoses"

    You know, whether or not I actually finish this, I think I want to share a few previews. Unlike many other projects I want this one to be fairly compact, ideally just a short campaign without a big convoluted story, trying out a few city- and army building mechanics.
  7. Nemesis_

    Workers returning to new town hall

    I am trying to experiment with long-range mining whereby: -workers walk a longer distance to the gold mine -workers return the gold to the nearest town hall structure However, it would seem that although this seems to work, once I build a new town hall further in distance(and displacement)...
  8. deepstrasz

    Night Elves in Heroes of Might & Magic III

    I just came across this: Heroes Community - Grove Town - Unit Stats, Heroes, Avatars....etc What do you think about it? I'd really like it if they made a whole mod dedicated to Warcraft. What say you?
  9. pyf

    Fan-made recreations of real-life cities (or places) in video games

    Dawn of Reality recreates parts of the town of Bytom (Poland). Quoting the author Reinchard, "99% of buildings and locations was a copy of real places. The only changes were introduced because of the engine limitations. I tried to create an exact copy of every area with his oryginal scale and...
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