Hey guys, i would like to know how to do a single target skill that has a condition like this.
TargetWait
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Chain Lightning(1 target)
Actions
Set T_Unit[1] =...
hey all,
I want to create an ability that when activated makes all units that were previously attacking it stop, and as long as it is active the user can only be attacked via direct command and not through auto attack or attack move. is that possible?
thanks!
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