targeted unit

  1. PerPlumeShake

    [Solved] Single Target wait condition

    Hey guys, i would like to know how to do a single target skill that has a condition like this. TargetWait Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Chain Lightning(1 target) Actions Set T_Unit[1] =...
  2. Cheshire

    [Solved] make unit only attacked by direct command

    hey all, I want to create an ability that when activated makes all units that were previously attacking it stop, and as long as it is active the user can only be attacked via direct command and not through auto attack or attack move. is that possible? thanks!
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