• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

stuttering

  1. wc3neverdies

    [Solved] Random Stutters

    Hello, i have an issue on the map i am making. There is some stuttering that happens every few seconds. The map isn't that big and has one loop trigger that runs every 0.01 seconds. I tired to disable all triggers and the problem is still there. I have imported some custom models but i dont...
  2. Gumberbunbder

    [Solved] Could these triggers be causing stuttering or Leakage?

    Im using a damage detection system and I'm wondering if having too many damage detection triggers could be causing stuttering which my map has been experiencing lately. Animal Attacked Events Game - PDD_damageEventTrigger becomes Equal to 1.00 Conditions PDD_damageType...
Top