When i don't have 10 stacks of [item - soul] i deal 1000 damage [like in the trigger] but when i have 10 stacks i deal 200 + 1000 damage (both damage triggers apply) Why? It should only deal 200 damage if i have 10 stacks.
AoE Thunder Clap
Unit - A unit Starts the effect of...
This trigger works fine
Robe of Magic Spell Power Copy 3
Game - DamageModifierEvent becomes Equal to 1.00
(DamageEventSource has an item of type |c0096FF96Mantle of Magic [4/5]|r) Equal to True
IsDamageSpell Equal to True
I need ability that reques aiming and its not target ability (like shockwave) but the problem is that shockwave continiue forward even after hiting an enemy,i want the ability to dissapear after hiting the first enemy.
(The idea is to make Fireball ability with no cooldown and i want it to...
i want to make sleep + banish in 1 spell but my dummy dont work.. It appears but the enemy is not banished, why?
Is there a way to do sleep + effect of banish for bonus damage taken from abillities, thats what i want to do.
Spy Snipe Banish
Unit - A unit Starts the effect...
I tried to make blink ability which damages all enemies near the target location of the blink, but everytime i use it, it kills me.
P.S i want to make the ability to deal 20% of my maximum/currect mana, but not sure how to do it.
I have an Engineer hero for the ability and Dummies also.
Goal: Oil bomb [AoE] that gonna deal damage per sec + slowing enemies attack and move speed, also the enemies gonna take more damage from fire damage/abilities
Also if it's possible, i want to deal damage x main attribute (Intelligence)...
How can i add stun effect, slow effect, damage reduction effect, armor reduction, dps and etc to a spell without any of those effects?
For example: Storm bolt with slow and burning effect Or reducting the armor of the target? (P.S the example spell doesnt matter)
I need to know how to add all...
Hello. I want to ask how can i make an item or spell that increases the max health for hero? For example:
Item - increases max health by 25%
Spell - Increases max health by 10% for each level
Oh and item which reduce the damage you take by 20%
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