• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

sound editor

  1. Vincy25

    Problem with Unit Ready sound

    Hello, I never posted so sorry if I get anything wrong. So for my melee map I replaced standard heroes with campaign ones right (so Jaina replaces standard archmage). Since some campaign heroes from WC3 don't have the Ready sound I wanted to give them one by importing lines from WOW which seemed...
  2. jayjayduque

    Help for random sounds played when using spells.

    Hello, I wanted to create a spell that makes random sound quotes when it's being cast, but I don't know how to setup the trigger or the variables. I know a little about building triggers but when it comes to the variables, I'm kind of a newb.
  3. HerlySQR

    [Solved] Does the sounds leak if they are generated variables?

    I think the sounds just leak If they are created and not if they are generated variables, but can you confirm me that?
  4. SenPie69

    [Solved] Custom Unit Sound Set~

    Before posting this, ive search and seen the same way in the forum, and so is google what i did: >sound editor >replace internal sound >is wav file >double checked by playing it and it works >testing in-game, the unit is mute, doesnt work, didnt create any sound... why is that? is trigger a...
  5. HerlySQR

    [Misc] How to convert a non 3D sound in a possible 3D sound

    You know when you wanna add a sound in your map as a 3D sound you simply can do: But sometimes you can't do that: Since I have not seen anyone explain how to fix this, now I will tell you how I did it: You need a program that can edit sounds or music or videos for do this, I will use...
  6. Beserkerman8

    Sound Editor Replacing Sounds.

    I all of the sounds for "thecaptain" and gave my unit the correct voice based in that edit. Everything was going great till I realized I edited the same sound in twice, when I attempt to replace the sound file again it refuses and uploads the new sound seperately. TLDR: How might I replace a...
  7. FlameofChange

    [Solved] Imported combat sound not playing

    Hello there, small problem i got very recently. I created new combat sounds and imported them to my map. It's not a problem of method. When double-clicking the sound in the sound editor, it's played rightly. Then, while testing in game, only the imported sounds never play ! It's because the...
Top