🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
The variants of the Scavenger Creature. All of them used custom texture, except for the claws. I know there's a Scavenger Model in HW, but I wanted one of my own. FINALLY, ONE OF THE MOST TROUBLESOME CREATURE TO MAKE IT'S DONE!!!
Some more monsters/animals from Gothic 1, in Starcraft-Mod form ツ
Shadowbeast is permanently cloaked (can only be seen from close distance, like Company Of Heroes snipers). I made it so because in G1 shadowbeasts often surprised me or I unsuspectingly ran into them, and they're sneaky and nocturnal.
Some more monsters/animals from Gothic 1, in Starcraft-Mod form ツ
Shadowbeast is permanently cloaked (can only be seen from close distance, like Company Of Heroes snipers). I made it so because in G1 shadowbeasts often surprised me or I unsuspectingly ran into them, and they're sneaky and nocturnal.
From my Gothic 1 RTS StarCraft 1 Mod.
The world of Gothic 1 is defined by its creative yet realistic monsters and animals. This is why their addition to my Gothic 1 RTS project is very important to me.
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