Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
So I spent half a day clipping voice files of Uther, seemingly hoping to somehow feed an AI app... didn't work. I did the next logical thing and stitched some Uther clips from war3, wow, and hots with Duke, resulting in this absurd, silly scene.
Some more monsters/animals from Gothic 1, in Starcraft-Mod form ツ
Shadowbeast is permanently cloaked (can only be seen from close distance, like Company Of Heroes snipers). I made it so because in G1 shadowbeasts often surprised me or I unsuspectingly ran into them, and they're sneaky and nocturnal.
Animals from Gothic 1, as seen in my Gothic 1 RTS project. Near the orc-controlled area in Gothic 1, there is packs of Orcdogs that contain some normal wolves as well.
From my Gothic 1 RTS proeject (SC:BW Mod). Depicts the Swamp Camp's Templar hunting Minecrawlers in the Old Mine. In that mission, Old Camp Guards will be "rescueable" and tag along for additional Old Mine atmosphere. Nameless hero as shadow will be rescueable as well so he can kill Minecrawlerqueen
From my Gothic 1 RTS proeject (SC:BW Mod). Depicts the Swamp Camp's Templar hunting Minecrawlers in the Old Mine. In that mission, Old Camp Guards will be "rescueable" and tag along for additional Old Mine atmosphere. Nameless hero as shadow will be rescueable as well so he can kill Minecrawlerqueen
There is dialogues in Gothic 1 in the New Camp that inform you about the fact that the mercenary Gorn (hero unit) would sometimes join the New Camp's bandits in raiding Old Camp convoys. This will be depicted in a mission of my Gothic 1 RTS proejct (Starcraft Broodwar Mod).
There is dialogues in Gothic 1 in the New Camp that inform you about the fact that the mercenary Gorn (hero unit) would sometimes join the New Camp's bandits in raiding Old Camp convoys. This will be depicted in a mission of my Gothic 1 RTS proejct (Starcraft Broodwar Mod).
From my Gothic 1 RTS StarCraft 1 Mod.
The world of Gothic 1 is defined by its creative yet realistic monsters and animals. This is why their addition to my Gothic 1 RTS project is very important to me.
Random screenshot from my StarCraft 1 Broodwar mod that turns the atmospheric RPG Gothic 1 into an RTS. I will probablly call the mod "Khorinis Guild Wars", or "Guilds of Khorinis", or simply "Gothic RTS" (in reference to the equally named "Gothic Sequel", which is a cancelled addon to Gothic 1).
Random screenshot from my StarCraft 1 Broodwar mod that turns the atmospheric RPG Gothic 1 into an RTS. I will probablly call the mod "Khorinis Guild Wars", or "Guilds of Khorinis", or simply "Gothic RTS" (in reference to the equally named "Gothic Sequel", which is a cancelled addon to Gothic 1).
An early test concept for the building graphics in my Gothic RTS.
Depicts 2 Orc buildings: The Orc Tent (increases unit capacity) and the Idol Pillar, which unlocks Orc Shamans in the Tech Tree.
The buildings are not actually in-game yet, this is a photo edit; but it would look like that in the end.
From my Gothic 1 RTS project (SC1 mod).
Depicts Cor Kalom and his fanatical Templar battling their way through the orc village to get to the Sleeper's temple.
Hi all!
I modded the SCV's sprite in SC1.
It works well, UNTIL it picks up minerals and then moves. That causes a crash.
VIDEO:
Flughoernchen
I suspect it has something to do with shadow-GRPs that run parallel to the SCV GRP. As soon as the SCV sprite reaches frameset 0x33 during its walk...
Hey everyone! I'm back with another co-op project for Remastered. This time it's an overhaul of the original campaigns, starting with Rebel Yell. The first six maps of the campaign have been released, so go check them out here!
Project: Hydra (Topic)
Project: Hydra's key features are...
* SC:R...
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