• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. HerlySQR

    What is more efficient way about add actions/conditions to a trigger?

    If I create a trigger I can normally do: function Actions takes nothing returns nothing //bla bla endfunction function Conditions takes nothing returns boolean return bool endfunction function Init takes nothing returns nothing set t=CreateTrigger call...
  2. TheDoener

    TriggerRegisterEvent not starting

    Hey all can someone tell me why this trigger isnt starting or repeating when the game starts? function Trig_Enemy_Spawn_Conditions() return udg_SpawnCap < 500 end function Trig_Enemy_Spawn_Func004Func002A() udg_TempLoc = GetUnitLoc (GetEnumUnit()) udg_SpawnCap = udg_SpawnCap +...