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registerevent

  1. HerlySQR

    What is more efficient way about add actions/conditions to a trigger?

    If I create a trigger I can normally do: function Actions takes nothing returns nothing //bla bla endfunction function Conditions takes nothing returns boolean return bool endfunction function Init takes nothing returns nothing set t=CreateTrigger call...
  2. TheDoener

    TriggerRegisterEvent not starting

    Hey all can someone tell me why this trigger isnt starting or repeating when the game starts? function Trig_Enemy_Spawn_Conditions() return udg_SpawnCap < 500 end function Trig_Enemy_Spawn_Func004Func002A() udg_TempLoc = GetUnitLoc (GetEnumUnit()) udg_SpawnCap = udg_SpawnCap +...
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