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reforged users detection

  1. Helheim

    GetLocalPlayer() vs Unit Size and Reforged users detection.

    Due to some models scaling mismatch in classic and reforged modes, I use a trigger that should fix units scale. But there are 2 questions. 1. Will it cause a desync for multiplayer? (Some posts said that it won't, but they were made long time before buggy reforged was released) 2. Is there any...
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