Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Like from StarCraft II mod "CuTu Real Scale" I am also planning to make a Real Scale Warcraft 3 map, with most units and buildings in real scale and a bit of realism. This might make a few unbalanced units that require to be fixed. I will also make a bit of AI support because I doubt battle.net...
Turns out there was this very essential thing called topology I had no clue about and yet, found myself in need to learn and use to rework my mesh nearly from scrap. With the right references and some improvisation, it's coming along nicely I'd say. The armor will be done after rigging/sculpting.
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