real-time with pause

  1. Tahazzar

    Setting up a real-time with pause system

    Hi! I would like to have a "real-time with pause" system in my map/campaign where the player can pause the game, issue commands for units, and then unpause the game after that. So I'm thinking something in the vein of Baldur's Gate and the like. To me it seems like this game engine should...
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