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playable map area

  1. Kolt461

    Is there a way to fix Memory Leaks caused by "Pick every unit in Playable map area" in one swoop?

    I'm pretty much done with my map, but I noticed that its been stuttering a bit most likely because of the "Pick every unit in Playable map area" triggers that i've made. is there a way to for example, maybe clear out the Memory Leaks in one trigger, or am I forced to rewrite all the spaghetti...
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