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Hello, I wanna make a system that sometimes moves a unit to a random near location, but I wanna be sure that the unit won't get stucked, so I wanna know if there is a possible path between the old location and the new location, not the smallest path, just if a path exists.
Greetings community! :)
I have faced a similar issue as in this thread:
[General] - Pathing Issue: Returning Resources over deep water
I uploaded the file.
I made it as minimatistic as possible. I made two only water placeable buildings out of the human shipyard. One with the gold mine...
In my map, I order units from point A to point B. Each unit has their own line on a path. I want to prevent my units from hugging each other on the way. This system works great, as long as they are running horizontaly or verticaly on the map.
As soon as they start running on a diagonal path...
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