• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

numbers

  1. HerlySQR

    Did someone use the number e in their maps?

    I asked this because Warcraft III have stored the number e, and until I know the only fields where is used are normal distribution and diferential equations and this last is used in population dynamics or in wave motions until I see. So I'm curious to see if someone give it an use.
  2. HolyWillRise

    How to make damage and healing numbers appear with the damage system?

    Is it hard to make every damage or healing that you do to appear as real numbers and different colors? I have the damage detection system but i downloaded it yesterday, so i don't know how it works and how to do that.
  3. Ofel

    Picking random variable in an array

    x[1] = 50 x[2] = 52 x[3] = 54 x[4] = 56 x[5] = 58 I have these five array variables and I want to pick each one by random without picking it back twice or more. How do I achieve this? Thanks in advance.
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