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number

  1. HerlySQR

    Did someone use the number e in their maps?

    I asked this because Warcraft III have stored the number e, and until I know the only fields where is used are normal distribution and diferential equations and this last is used in population dynamics or in wave motions until I see. So I'm curious to see if someone give it an use.
  2. matin45

    It's really random?

    What random means in "random number" in WE? bug Events Time - Elapsed game time is 0.01 seconds Conditions Actions Game - Display to (All players) the text: (String((Random integer number between 1 and 10))) Game - Display to (All players) the text...
  3. Cizqué

    Random (Number) (GUI)

    Hello, I have made a working random hero trigger, my issue with it though is that i want to disable hero picks with it aswell. Let’s say i random a Paladin Hero , if a paladin hero is created i want to somehow make the random unable to choose a paladin again (for the rest of the game). Is...
  4. BradPittlord

    Number Models

    Looking for a unit model file that is just a number; 1, 2, 3, 4, and 5 I can then use those models with the art attachment "overhead" to stick em on other units. I can use floating text but I can quite get it to work the way I want. Don't know if this exists somewhere but I can't find it.
  5. TheAyalalalalon

    [Solved] Make player 1 "non playable"

    Hi there This is a simple question I saw many maps that set the Player1 to a computer and make the "first user player" the number 2 How can i do it?
  6. Fruit Forest

    [Solved] Number of map in campaign.

    How many maps may contain a campaign file? Does it unlimited or does it have a limited number?
  7. TheAyalalalalon

    [Solved] Why it is not working?

    I made a spell that every time casted spawns a unit and its limited to 3 units Every time it is used when number of units equal to 3 the first dies, the second becomes the first, the third the second and the new spawned unit the third The main issue is that some times works perfectly but...
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