I asked this because Warcraft III have stored the number e, and until I know the only fields where is used are normal distribution and diferential equations and this last is used in population dynamics or in wave motions until I see.
So I'm curious to see if someone give it an use.
What random means in "random number" in WE?
Time - Elapsed game time is 0.01 seconds
Game - Display to (All players) the text: (String((Random integer number between 1 and 10)))
Game - Display to (All players) the text...
I have made a working random hero trigger, my issue with it though is that i want to disable hero picks with it aswell.
Let’s say i random a Paladin Hero , if a paladin hero is created i want to somehow make the random unable to choose a paladin again (for the rest of the game).
Looking for a unit model file that is just a number; 1, 2, 3, 4, and 5
I can then use those models with the art attachment "overhead" to stick em on other units.
I can use floating text but I can quite get it to work the way I want.
Don't know if this exists somewhere but I can't find it.
I made a spell that every time casted spawns a unit and its limited to 3 units
Every time it is used when number of units equal to 3 the first dies, the second becomes the first, the third the second and the new spawned unit the third
The main issue is that some times works perfectly but...