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If I have a Sheep, its max mana is 100 and it has 1 mana/sec regen. When its current mana reaches, for example, 60. The player then kills the Sheep and the player gains 60 gold.
How do I make a trigger for that? Please explain with a STEP-BY-STEP guide.
EDIT: Garfield1337 posted a very logical...
I would like to ask for help. Here is the initial idea: I would like to create an ability that kind of works like a reverse dark ritual. It will be an ability for mana wyrm, and it sacrifices it's life and gives mana to the target. Preferable would be to give life%, like mana wyrm HP is 200/500...
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