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Hey there, i was ondering if this wait is leaking or causing problems?
Hence this is a TD map, i was wondering if this will overwrite if it happens on multiple towers simulatenously ? so 1 BladestormUnit is not removed when another unit procs in that 1 second wait? Or does wc3 start this trigger...
Hello, was wondering when I need to clear an hashtable?
for example:
lets assume (Key cd) of (Key (Picked unit)) in AI_hashtable in the trigger under is set to 0.
Set temp_real = ((Load (Key cd) of (Key (Picked unit)) from AI_hashtable) + 0.10)
Hashtable - Clear all child hashtables of child...
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