• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. Intelligence tavern of Light Side on Dota map

    Intelligence tavern of Light Side on Dota map

    Heroes at first intelligence tavern of Light Side on Dota map.
  2. JackAcorda

    [Trigger] Random Integer - Higher stats = Higher probability

    I am creating a passive skill for a unit, where whenever it casts a spell there is a probability of resetting the cooldown of the previous cast spell. The probability is based on the unit's intelligence. I tried this: Arcane Lust Events Unit - A unit Starts the effect of an ability...
  3. sarumanthecursed

    Help with damage based on intelligence

    Hey i'm trying to make a spell that damages unit with in 200 Aoe of the target point of ability being cast based on the level of intelligence my hero has multiplies by the level of the ability being cast but my trigger for some reason isn't working : Arcane Blast Events Unit - A...