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I am creating a passive skill for a unit, where whenever it casts a spell there is a probability of resetting the cooldown of the previous cast spell. The probability is based on the unit's intelligence.
I tried this:
Arcane Lust
Events
Unit - A unit Starts the effect of an ability...
Hey i'm trying to make a spell that damages unit with in 200 Aoe of the target point of ability being cast based on the level of intelligence my hero has multiplies by the level of the ability being cast but my trigger for some reason isn't working :
Arcane Blast
Events
Unit - A...
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