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input

  1. Yevhen Snizhko

    Unit type string identifiers

    Sometimes a user may need to use a string identifier for creation, replacement, or other interactions with unit types. For example, this is good for preloading custom unit types for your map, or testing their interactions. But making one trigger per unit type (of which there are more than 300)...
  2. kleinerhauck

    Input issues?

    Especially on a map where I have to spam clicks and hotkeys a lot, sometimes my input is completely ignored for a short period of time (1-10 seconds maybe). This means I cannot click, command a unit, press a spell/command button or use any hotkeys. Maybe it also happens for other maps but is not...
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