• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. darkravenbest

    Z axis for Relativistic missile

    Hello! I tried to make a simple spell using: Relativistic Missiles [vJASS][LUA][GUI] The idea is simple, missile fall directly from above the unit. So Starting point and Finish point are the same. The only difference is that starting Z is, for example, 1000 and finish Z is obviously 0. But the...
  2. Yours Truly

    [Solved] Can anybody tell me how this crashes Wc3?

    Target = Integer to determine which enemy is selected TargetMax = Max of Target IfAttack/Skill/ItemTime = Just un-necessary booleans EnemyIsEmpty = If enemy slot is empty EnemyIsDead = Its what it is Trigger Battle ActionsUpdateTarget = Contains variables that set TargetedEnemy to Target...