It's time to dig through Hive's model database and dust off some oldie but goldie models and enter Hive's Texturing Contest #31 : Repurposing! Click here to enter!
💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this discussion thread for the Texturing Contest #32!
Gothic 1 RTS mod (SC: BW).
The appearance of the heavy mercenary will probablly change, as he has a less representative, less common facial variant here. He will probablly become and upgrade of the medium mercenary, with the same face, as medium/heavy mercenaries are very similar in Gothic 1.
Gothic 1 RTS mod (SC: BW). Ore Barons will be a 'regular' unit of the Old Camp faction (based on Arto's appearence, as he is the most generic of the Ore Barons). Of course, Gomez will be a seperate hero unit.
From my Gothic 1 RTS proeject (SC:BW Mod). Depicts the Swamp Camp's Templar hunting Minecrawlers in the Old Mine. In that mission, Old Camp Guards will be "rescueable" and tag along for additional Old Mine atmosphere. Nameless hero as shadow will be rescueable as well so he can kill Minecrawlerqueen
There is dialogues in Gothic 1 in the New Camp that inform you about the fact that the mercenary Gorn (hero unit) would sometimes join the New Camp's bandits in raiding Old Camp convoys. This will be depicted in a mission of my Gothic 1 RTS proejct (Starcraft Broodwar Mod).
There is dialogues in Gothic 1 in the New Camp that inform you about the fact that the mercenary Gorn (hero unit) would sometimes join the New Camp's bandits in raiding Old Camp convoys. This will be depicted in a mission of my Gothic 1 RTS proejct (Starcraft Broodwar Mod).
🔨 Hive's 3D Viewer has been updated! 🔨 It now supports MDX1100 which should fix a lot of issues when viewing HD models in our 3D Viewer. We encourage you to check it out for yourself and report any issues you find in the Site Discussion board.
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