🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
As I said I wanna create an ability like force staff of Dota (don't have to explain me how to do the push, I know what to do) but I wanna add it an exception, if the unit hits a wall of at least a 2 of height then stops, but if is coming from up to down don't stop but do a fall, if the unit hits...
hey there,
I am trying to make a spell that will make the targeted hero use a random item from its inventory. being as different items use different types of activation (unit,point,instant), not to mention passive items, i'm having a hard time triggering this without specifying pretty much...
Hi Hive
I'm making a sort of "motion blur" movement speed ability, and it almost works perfectly.
The trigger gives some movement speed abilities and such to the caster, but it also does a loop every 0.20 seconds which creates a transparent clone of the Hero.
The clone starts with 60%...
Hey guys :) I got this problem. I want 8 Forces with every time 3 players. I figured out there was a maximum of 6. I think I played many fun maps and in some of them you had more than 6.
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