• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

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  1. TheFireMage

    [Trigger] Detected but No Cast

    Hello everyone, I made a trigger that creates a unit whenever a specific tower strikes a unit, it will create 3 thunder clap in 3 random areas where the dummy will spawn, cast Channel-based thunder clap to triggers another trigger. The second trigger creates another dummy that stuns the enemy...
  2. itsTrixyB11TCH

    Terrain - Change terrain type using For each (Integer A)

    Must be in GUI, possibly with custom scripts. if impossible to do so, JASS can be used instead with a greater explanation, since I've never used JASS. I've been looking around the hws, and I'm a bit confused? I've been working on a TD, where you vote for the track to be used. The voted track...
  3. Woodenplank

    [Solved] Spawning Effects in a circular lines

    Not sure if the title is misleading, but I'll make a drawing to demonstrate the issue. I'm trying to get Holy Light special effects (actually just a unit with the holy light model) to spawn in seven lines of 3 effects in a circle (see drawing in Spoiler) A Hero casts a point-targeted spell...
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