• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

facing angle

  1. HerlySQR

    Did the "dummy.mdl" model have facing angle?

    Since I'm using 1.26 I can't edit the facing angle of the effects, I have to use the "dummy.mdl" model used in missile libraries to do that, but it doesn't work, is because it never have facing angle? have I another option?
  2. HerlySQR

    How can I make a unit attacks a target without need make it face that target?

    Can you tell me what stats I have to change to do that? because I wanna when I use dummies I wanna make them attack/cast inmediatly without need make them face an specific angle.
  3. Teitan

    [Trigger] Need help detecting facing angle of picked units!

    Hello, i am working on a spell with the following effect: Caster casts the spell, units within 500 radius of caster have their movement speed reduced (via dummy unit + ability) only if they are facing away from the caster. What im trying to do is to detect if the picked units are facing away...
  4. TheAyalalalalon

    [Solved] More damage if the target is not facing the caster

    Hello This is a fast question I am trying to make a triggered ability to make more damage if it hits a unit from behind (dont mind the projectile, is an instant ability based on cripple)
Top