Since I'm using 1.26 I can't edit the facing angle of the effects, I have to use the "dummy.mdl" model used in missile libraries to do that, but it doesn't work, is because it never have facing angle? have I another option?
Hello, i am working on a spell with the following effect:
Caster casts the spell, units within 500 radius of caster have their movement speed reduced (via dummy unit + ability)
only if they are facing away from the caster.
What im trying to do is to detect if the picked units are facing away...