• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. Death Adder

    turn rects into regions

    Is there some simple way to just turn pre-placed rects in the world editor into regions? Or a proper event response for rects like GetTriggeringRegion()? I'm not using vJass so I can't declare globals without GUI Also, the TriggerRegisterEnterRectSimple() seems to be a region, but it's...
  2. Rektis

    [Solved] Event Response - Unit destroying destructable?

    I have a bridge controlled by a lever. When something kills the lever, the units on the bridge are killed, but I want the one who kills the lever to get the bounty of the units killed. If the lever was a unit, I could just make the killing unit damage the units on the bridge, but there is no...