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Is there some simple way to just turn pre-placed rects in the world editor into regions?
Or a proper event response for rects like GetTriggeringRegion()?
I'm not using vJass so I can't declare globals without GUI
Also, the TriggerRegisterEnterRectSimple() seems to be a region, but it's...
I have a bridge controlled by a lever. When something kills the lever, the units on the bridge are killed, but I want the one who kills the lever to get the bounty of the units killed.
If the lever was a unit, I could just make the killing unit damage the units on the bridge, but there is no...
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