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The event "Unit - A unit Acquires an item" does not work when a unit already has same type item with max stacks > 1.
For example a hero has 1 potion, he picks another potion and now he has 2 potions in one slot and the event will not work.
How to make this event work? Or what's the alternative...
Hello everyone,
I am new to trigger editor and using GUI right now (not familiar with JASS/Lua tho :()
My question is simple,
Is there any easy way to detect if unit enters any regions of a given region array?
For example, I declared a global variable and initialized:
myRegionArray = [region1...
Hello everyone,
I read the 1.31 patch update log, and it said
now in world editor we can detect if any unit is damaged!
However, I tried quite hard and cannot find relevant available event in trigger editor. Could anyone help me with this? Thank you! :)
BTW, in specific unit event, it...
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