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event trigger

  1. nvhazard

    [General] "A unit Acquires an item" does not work with stacks

    The event "Unit - A unit Acquires an item" does not work when a unit already has same type item with max stacks > 1. For example a hero has 1 potion, he picks another potion and now he has 2 potions in one slot and the event will not work. How to make this event work? Or what's the alternative...
  2. Yui Moe

    [Unit Enter Region Event] Detect if user enter any region of an region array.

    Hello everyone, I am new to trigger editor and using GUI right now (not familiar with JASS/Lua tho :() My question is simple, Is there any easy way to detect if unit enters any regions of a given region array? For example, I declared a global variable and initialized: myRegionArray = [region1...
  3. Yui Moe

    [TRIGGER EVENT] DETECT WHEN ANY UNIT IS DAMAGED

    Hello everyone, I read the 1.31 patch update log, and it said now in world editor we can detect if any unit is damaged! However, I tried quite hard and cannot find relevant available event in trigger editor. Could anyone help me with this? Thank you! :) BTW, in specific unit event, it...
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