• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

event trigger

  1. nvhazard

    [General] "A unit Acquires an item" does not work with stacks

    The event "Unit - A unit Acquires an item" does not work when a unit already has same type item with max stacks > 1. For example a hero has 1 potion, he picks another potion and now he has 2 potions in one slot and the event will not work. How to make this event work? Or what's the alternative...
  2. Yui Moe

    [Unit Enter Region Event] Detect if user enter any region of an region array.

    Hello everyone, I am new to trigger editor and using GUI right now (not familiar with JASS/Lua tho :() My question is simple, Is there any easy way to detect if unit enters any regions of a given region array? For example, I declared a global variable and initialized: myRegionArray = [region1...
  3. Yui Moe


    Hello everyone, I read the 1.31 patch update log, and it said now in world editor we can detect if any unit is damaged! However, I tried quite hard and cannot find relevant available event in trigger editor. Could anyone help me with this? Thank you! :) BTW, in specific unit event, it...