• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

difficult

  1. ravellani

    Scaling Enemy Waves

    I am making a hero siege map and at this point I am designing the enemy waves. This topic has caused some problems for me planing wise. So I have some questions: How much stronger should each wave be in terms of health and damage? I dont know how to balanced the difficulty with a consistent...
  2. Kakorin(KvS)

    Extreme Request!!! - Fire Panda with Hat

    I know that the title is rare. Anyways, my request is : a Fire Panda without the hat in back, instead in the head. But making no use of storm spirit portrait in the world model ( unit ).
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