Hello, I'm new in using the Damage Engine. I tried making a basic attack that deals based off the Health of the target. The damage works but it stutters upon execution. Any help will be appreciated. :ogre_haosis:
Game - DamageEvent becomes Equal to 1.00
I made a trigger that creates a unit whenever a specific tower strikes a unit, it will create 3 thunder clap in 3 random areas where the dummy will spawn, cast Channel-based thunder clap to triggers another trigger. The second trigger creates another dummy that stuns the enemy...
I read the 1.31 patch update log, and it said
now in world editor we can detect if any unit is damaged!
However, I tried quite hard and cannot find relevant available event in trigger editor. Could anyone help me with this? Thank you! :)
BTW, in specific unit event, it...