• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. Ofel

    Parabola with fixed max height and velocity

    I'm trying to project a missile to a point vertically higher with fixed max height and velocity of x. Max height should be based on whether initial x or target x, depending which one is higher (above target). Anyone know how to find or operate the velocity of y? Or maybe any other way to draw...
  2. Ofel

    Projectile arc on hill

    I have this missile (special effect), arc-projected to a point on the air. I'll just combine the target location z with the target height. I used this parabola function: function Parabola takes real h, real d, real x returns real return (4.00 * h / d) * (d - x) * (x / d) // 'h' is the...