• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

channel ability

  1. J2Krauser

    [Solved] Channel animation looping indefinitely

    Hi. Keeping it short: Channel-based (ANcl) ability, Follow Through Time is set properly. But since there's a requirement for using it, it gets canceled at EVENT_PLAYER_UNIT_SPELL_CAST if the requirement is not met. This is done by ordering the unit to "stop" and that's all. This causes the...
  2. McPhisto2051

    [Solved] Struggeling with blink ability and attacking afterwards

    Hey, I'm struggeling myself getting a kind of blink spell to work. My hero teleports behind the enemy and does his damage but then he has a high probability to wander off and attack another enemy even if the trigger tells him otherwise. Could you please help me? (Also tried "Starts the effect of...
  3. Regno

    [Wurst] How to store a players only hero in a variable?

    Hello, Having some problems with my channel ability. package main import ClosureEvents import OrderIds import Jump unit caster init // caster = GetTriggerUnit() <-- Tried this both with and without, still same result EventListener.add(EVENT_PLAYER_UNIT_SPELL_CHANNEL) -> if...
  4. J2Krauser

    [Spell] Point targeted (Channel, triggered) ability aggro

    Hi. I'm looking for a way to make creeps react to Channel-based abilities like they would to a regular one. For example, using Flame Strike makes them attack the caster, but creating a carbon copy of it based on Channel, and triggering the damage, will leave creeps inactive. I tried to search...
  5. J2Krauser

    Obscure and weird bug with Channel order string

    Hi. Apologies if there was a thread about this somewhere, I tried searching, but nothing similar came up which isn't all that surprising considering the nature of this bug. It's extremely specific, and is also beyond my expertise with the editor to explain, which is why I'm posting here...
  6. theRealBerg

    Channel Ability half broken after forced reforge patch

    Hello people! I have been working on a project for a long time now (over a year), but ran into a problem the other day. Setup: Your Hero chooses an ability from a list. For this I use a placeholder (channel ability), the actual ability and the engineering upgrade ability that allows the...