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So, after a long time, I continue to introduce you to the characters and forces of "The Legends of Chimlandia"! You can find a slightly more detailed description about screenshot in the comments!
On the site of the once large fortress that guarded the cities and villages not far from the capital of the once glorious and rich kingdom, after the invasion of demons there was practically nothing left... And only the brave heroes who set up their modest camp on its ruins don't lose hope of heal!
Gothic 1 RTS mod (SC: BW).
The appearance of the heavy mercenary will probablly change, as he has a less representative, less common facial variant here. He will probablly become and upgrade of the medium mercenary, with the same face, as medium/heavy mercenaries are very similar in Gothic 1.
Gothic 1 RTS mod (SC: BW). Ore Barons will be a 'regular' unit of the Old Camp faction (based on Arto's appearence, as he is the most generic of the Ore Barons). Of course, Gomez will be a seperate hero unit.
The Nameless Hero from Gothic 1 is available as a hero unit in my Gothic 1 RTS project (SC1 Broodwar Mod). He will be available in different stages. In this screenshot, it's the hero from chapter 4. I figured it's most likely he's a heavy mercenary in chapter 4, as choosing Old Camp leads there too.
I would like to know if its possible and suggest to add some neutral units, like a camp with some hero lvl 15 with massive heigh. Its boring always same units in neutrals, maybe randomize camps!
Thanks!
There are many tutorials and guides on how to make a proper melee map.
Not many emphasize the importance of neutral buildings and units regarding melee gameplay balance. However, we've seen in many ladder maps that many of the game's neutral features are either rarely used or not at all.
I...
A camp you can enter if you ally yourself with it by completing a given task. It offers items and alternative utilities to extract gold and lumber.
A screenshot of the map Divided Lands.
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