• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

camp

  1. The Legends of Chimlandia - In the Nyeulveren camp

    The Legends of Chimlandia - In the Nyeulveren camp

    So, after a long time, I continue to introduce you to the characters and forces of "The Legends of Chimlandia"! You can find a slightly more detailed description about screenshot in the comments!
  2. Heroe's camp - WIP 2

    Heroe's camp - WIP 2

    The final (possibly) version of the brave hero's camp
  3. Bandit's lair 2

    Bandit's lair 2

    Another part of the bandits’ camp, which they set up on the ruins of a huge Fortress
  4. Hero's camp

    Hero's camp

    On the site of the once large fortress that guarded the cities and villages not far from the capital of the once glorious and rich kingdom, after the invasion of demons there was practically nothing left... And only the brave heroes who set up their modest camp on its ruins don't lose hope of heal!
  5. camping ground

    camping ground

  6. Fel Orc Camp at the top

    Fel Orc Camp at the top

  7. Orc Camp.png

    Orc Camp.png

    Orc Camp
  8. New Camp Units Preview

    New Camp Units Preview

    Gothic 1 RTS mod (SC: BW). The appearance of the heavy mercenary will probablly change, as he has a less representative, less common facial variant here. He will probablly become and upgrade of the medium mercenary, with the same face, as medium/heavy mercenaries are very similar in Gothic 1.
  9. Old Camp Units Preview

    Old Camp Units Preview

    Gothic 1 RTS mod (SC: BW). Ore Barons will be a 'regular' unit of the Old Camp faction (based on Arto's appearence, as he is the most generic of the Ore Barons). Of course, Gomez will be a seperate hero unit.
  10. Nameless Hero (Chapter 4)

    Nameless Hero (Chapter 4)

    The Nameless Hero from Gothic 1 is available as a hero unit in my Gothic 1 RTS project (SC1 Broodwar Mod). He will be available in different stages. In this screenshot, it's the hero from chapter 4. I figured it's most likely he's a heavy mercenary in chapter 4, as choosing Old Camp leads there too.
  11. hugonh

    [Variety] Map

    I would like to know if its possible and suggest to add some neutral units, like a camp with some hero lvl 15 with massive heigh. Its boring always same units in neutrals, maybe randomize camps! Thanks!
  12. deepstrasz

    Making Neutral Melee Assets Viable for Ladder+Others

    There are many tutorials and guides on how to make a proper melee map. Not many emphasize the importance of neutral buildings and units regarding melee gameplay balance. However, we've seen in many ladder maps that many of the game's neutral features are either rarely used or not at all. I...
  13. One of Gordork's sons' camps.

    One of Gordork's sons' camps.

    A camp you can enter if you ally yourself with it by completing a given task. It offers items and alternative utilities to extract gold and lumber. A screenshot of the map Divided Lands.
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