does "pause units" accurately mimic the effect of a player leaving the game, or am I better off giving the units to neutral passive to achieve this effect? (do units auto acquire hostile units who's owner has left the game?)
thanks!
🔨 Hive's 3D Viewer has been updated! 🔨 It now supports MDX1100 which should fix a lot of issues when viewing HD models in our 3D Viewer. We encourage you to check it out for yourself and report any issues you find in the Site Discussion board.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.