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animation loop

  1. Dogcall

    JASS - forcing animation n23

    Hi, I've been playing with JASS scripts and triggers to achieve that model Onyxia spawn (create unit), uses animation 23 (walk alternate) to a region and then play animation 8 (cinematic land) after which she is deleted. I got lost. From errors with declaration, to animation not fully...
  2. J2Krauser

    [Solved] Channel animation looping indefinitely

    Hi. Keeping it short: Channel-based (ANcl) ability, Follow Through Time is set properly. But since there's a requirement for using it, it gets canceled at EVENT_PLAYER_UNIT_SPELL_CAST if the requirement is not met. This is done by ordering the unit to "stop" and that's all. This causes the...
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