If I create a trigger I can normally do:
function Actions takes nothing returns nothing
function Conditions takes nothing returns boolean
function Init takes nothing returns nothing
I have been meaning to implement a damage detection system in my map that is Hero centric; i.e every player will have 1 Hero, and only damage dealt to the Heroes or their targets will trigger the event. I am not good at Jass Coding or any of the sort, I just use it whenever I need to...