• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

add actions

  1. HerlySQR

    What is more efficient way about add actions/conditions to a trigger?

    If I create a trigger I can normally do: function Actions takes nothing returns nothing //bla bla endfunction function Conditions takes nothing returns boolean return bool endfunction function Init takes nothing returns nothing set t=CreateTrigger call...
  2. Borgusul

    [JASS] Recreating Damage Event Trigger

    Hello. I have been meaning to implement a damage detection system in my map that is Hero centric; i.e every player will have 1 Hero, and only damage dealt to the Heroes or their targets will trigger the event. I am not good at Jass Coding or any of the sort, I just use it whenever I need to...
Top