Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Turns out there was this very essential thing called topology I had no clue about and yet, found myself in need to learn and use to rework my mesh nearly from scrap. With the right references and some improvisation, it's coming along nicely I'd say. The armor will be done after rigging/sculpting.
Recently resumed my little 3d project. The goal is now creating an entire body covered in armor (not just a bust). I'm a blender newbie so I've been encountering a few difficulties, still, I like where this is going.
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