• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

2d array

  1. the.Axolotl

    2D arrays

    Hi, was trying to create Angelic Armaments, so before u see the code gotta say I know there's a lot of memory cleanup missing and safety checking and reseting variables and polishing, typos etc..., I just want the foundation to work first; also is there a way to simplify this lol? The idea was...
  2. Death Adder

    [General] Can you use 2D arrays without setting array sizes?

    Title. I know one of the arrays will never go over a certain size, so that's not an issue. But the other one could theoretically max out. Now I could just pick a large enough number that will most likely never occur in any game, but I'd rather not if given the option. Speaking of which...
  3. redscores

    [vJASS] Vexorian Table 3.1 in a 2D array, need help!

    Hello, I am currently trying to make a system that saves a certain ressource to the Table 3.1 made by vexorian. library MatrixCoreMechanic requires Table globals private Table tMatrixInformation private constant integer iMaximumCore = 100 endglobals private keyword Initialization...
Top