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Model validation: Zymeth

Zymeth.mdx

0 errors 0 severe 6 warnings 28 unused
  • 3 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 ParticleEmitter2 0 - "BlizParticle03"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "BlizParticle Death"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 2 - "BlizParticle DeathA"
    • 1 Visibility
      • Interpolation type not set to None
  • 2 Bone 3 - "Pelvis"
    • 2 Rotation
      • Track 32 at frame 39400 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 39833 has exactly the same value as tracks 32 and 34
  • 2 Bone 4 - "Shoulder_R"
    • 2 Rotation
      • Track 17 at frame 9233 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 10433 has exactly the same value as tracks 17 and 19
  • 2 Bone 5 - "Shoulder_L"
    • 2 Rotation
      • Track 16 at frame 9233 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 10433 has exactly the same value as tracks 16 and 18
  • 2 Bone 6 - "Arm_R"
    • 2 Rotation
      • Track 15 at frame 9233 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 10567 has exactly the same value as tracks 15 and 17
  • 2 Bone 7 - "Hand_R"
    • 2 Rotation
      • Track 3 at frame 9233 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10433 has exactly the same value as tracks 3 and 5
  • 2 Bone 11 - "Arm_L"
    • 2 Rotation
      • Track 17 at frame 9300 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 10267 has exactly the same value as tracks 17 and 19
  • 2 Bone 12 - "Hand_L"
    • 2 Rotation
      • Track 2 at frame 9233 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 10433 has exactly the same value as tracks 2 and 4
  • 2 Bone 30 - "Object51"
    • 2 Translation
      • Track 4 at frame 42700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 43000 has exactly the same value as tracks 4 and 6
  • 2 Bone 35 - "Object55"
    • 2 Translation
      • Track 4 at frame 42700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 43000 has exactly the same value as tracks 4 and 6
  • 2 Bone 40 - "Object59"
    • 2 Translation
      • Track 4 at frame 42700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 43000 has exactly the same value as tracks 4 and 6
  • 3 Bone 45 - "Bone_Chest"
    • 3 Rotation
      • Track 9 at frame 5067 has roughly the same value as tracks 8 and 10
      • Track 17 at frame 9233 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 10433 has exactly the same value as tracks 17 and 19
  • 1 Helper 2
    • 1 Translation
      • Track 2 at frame 42967 has exactly the same value as tracks 1 and 3
  • 1 Helper 3
    • 1 Translation
      • Track 2 at frame 42967 has exactly the same value as tracks 1 and 3
  • 1 Helper 4
    • 1 Translation
      • Track 2 at frame 42967 has exactly the same value as tracks 1 and 3
  • unused GlobalSequence
  • unused Material 4
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