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Model validation: Zymeth
Zymeth.mdx
0errors0severe6warnings28unused
3
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
ParticleEmitter2 0 - "BlizParticle03"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 1 - "BlizParticle Death"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 2 - "BlizParticle DeathA"
1
Visibility
Interpolation type not set to None
2
Bone 3 - "Pelvis"
2
Rotation
Track 32 at frame 39400 has exactly the same value as tracks 31 and 33
Track 33 at frame 39833 has exactly the same value as tracks 32 and 34
2
Bone 4 - "Shoulder_R"
2
Rotation
Track 17 at frame 9233 has exactly the same value as tracks 16 and 18
Track 18 at frame 10433 has exactly the same value as tracks 17 and 19
2
Bone 5 - "Shoulder_L"
2
Rotation
Track 16 at frame 9233 has exactly the same value as tracks 15 and 17
Track 17 at frame 10433 has exactly the same value as tracks 16 and 18
2
Bone 6 - "Arm_R"
2
Rotation
Track 15 at frame 9233 has exactly the same value as tracks 14 and 16
Track 16 at frame 10567 has exactly the same value as tracks 15 and 17
2
Bone 7 - "Hand_R"
2
Rotation
Track 3 at frame 9233 has exactly the same value as tracks 2 and 4
Track 4 at frame 10433 has exactly the same value as tracks 3 and 5
2
Bone 11 - "Arm_L"
2
Rotation
Track 17 at frame 9300 has exactly the same value as tracks 16 and 18
Track 18 at frame 10267 has exactly the same value as tracks 17 and 19
2
Bone 12 - "Hand_L"
2
Rotation
Track 2 at frame 9233 has exactly the same value as tracks 1 and 3
Track 3 at frame 10433 has exactly the same value as tracks 2 and 4
2
Bone 30 - "Object51"
2
Translation
Track 4 at frame 42700 has exactly the same value as tracks 3 and 5
Track 5 at frame 43000 has exactly the same value as tracks 4 and 6
2
Bone 35 - "Object55"
2
Translation
Track 4 at frame 42700 has exactly the same value as tracks 3 and 5
Track 5 at frame 43000 has exactly the same value as tracks 4 and 6
2
Bone 40 - "Object59"
2
Translation
Track 4 at frame 42700 has exactly the same value as tracks 3 and 5
Track 5 at frame 43000 has exactly the same value as tracks 4 and 6
3
Bone 45 - "Bone_Chest"
3
Rotation
Track 9 at frame 5067 has roughly the same value as tracks 8 and 10
Track 17 at frame 9233 has exactly the same value as tracks 16 and 18
Track 18 at frame 10433 has exactly the same value as tracks 17 and 19
1
Helper 2
1
Translation
Track 2 at frame 42967 has exactly the same value as tracks 1 and 3
1
Helper 3
1
Translation
Track 2 at frame 42967 has exactly the same value as tracks 1 and 3
1
Helper 4
1
Translation
Track 2 at frame 42967 has exactly the same value as tracks 1 and 3
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