• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Model validation: Zymeth, Thunder Lord, Lotus Lord,

Zymeth2.3.mdx

0 errors 0 severe 6 warnings 34 unused
  • 3 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 ParticleEmitter2 0 - "BlizParticle03"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "BlizParticle Death"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 2 - "BlizParticle DeathA"
    • 1 Visibility
      • Interpolation type not set to None
  • 2 Bone 3 - "Pelvis"
    • 2 Rotation
      • Track 32 at frame 39400 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 39833 has exactly the same value as tracks 32 and 34
  • 2 Bone 21 - "Object51"
    • 2 Translation
      • Track 4 at frame 42700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 43000 has exactly the same value as tracks 4 and 6
  • 2 Bone 26 - "Object55"
    • 2 Translation
      • Track 4 at frame 42700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 43000 has exactly the same value as tracks 4 and 6
  • 2 Bone 31 - "Object59"
    • 2 Translation
      • Track 4 at frame 42700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 43000 has exactly the same value as tracks 4 and 6
  • 1 Bone 36 - "Bone_Chest"
    • 1 Rotation
      • Track 9 at frame 5067 has roughly the same value as tracks 8 and 10
  • 2 Bone 39 - "Mesh25"
    • 2 Rotation
      • Track 26 at frame 9300 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 9333 has exactly the same value as tracks 26 and 28
  • 2 Bone 42 - "Mesh12"
    • 2 Rotation
      • Track 21 at frame 9300 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 9333 has exactly the same value as tracks 21 and 23
  • 2 Bone 46 - "Mesh19"
    • 2 Rotation
      • Track 26 at frame 9300 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 9333 has exactly the same value as tracks 26 and 28
  • 2 Bone 49 - "Arm_L"
    • 2 Rotation
      • Track 17 at frame 9300 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 9333 has exactly the same value as tracks 17 and 19
  • 2 Bone 50 - "Arm_R"
    • 2 Rotation
      • Track 16 at frame 9300 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 9333 has exactly the same value as tracks 16 and 18
  • 4 Bone 51 - "Shoulder_L"
    • 4 Rotation
      • Track 17 at frame 8932 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 8969 has exactly the same value as tracks 17 and 19
      • Track 23 at frame 9300 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 9333 has exactly the same value as tracks 23 and 25
  • 6 Bone 52 - "Shoulder_R"
    • 6 Rotation
      • Track 16 at frame 8932 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 8969 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 9033 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 9099 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 9300 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 9333 has exactly the same value as tracks 22 and 24
  • 1 Helper 2
    • 1 Translation
      • Track 2 at frame 42967 has exactly the same value as tracks 1 and 3
  • 1 Helper 3
    • 1 Translation
      • Track 2 at frame 42967 has exactly the same value as tracks 1 and 3
  • 1 Helper 4
    • 1 Translation
      • Track 2 at frame 42967 has exactly the same value as tracks 1 and 3
  • unused GlobalSequence
  • unused Material 4
Back
Top