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Model validation: Zymeth, Thunder Lord, Lotus Lord,
Zymeth2.3.mdx
0errors0severe6warnings34unused
3
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
ParticleEmitter2 0 - "BlizParticle03"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 1 - "BlizParticle Death"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 2 - "BlizParticle DeathA"
1
Visibility
Interpolation type not set to None
2
Bone 3 - "Pelvis"
2
Rotation
Track 32 at frame 39400 has exactly the same value as tracks 31 and 33
Track 33 at frame 39833 has exactly the same value as tracks 32 and 34
2
Bone 21 - "Object51"
2
Translation
Track 4 at frame 42700 has exactly the same value as tracks 3 and 5
Track 5 at frame 43000 has exactly the same value as tracks 4 and 6
2
Bone 26 - "Object55"
2
Translation
Track 4 at frame 42700 has exactly the same value as tracks 3 and 5
Track 5 at frame 43000 has exactly the same value as tracks 4 and 6
2
Bone 31 - "Object59"
2
Translation
Track 4 at frame 42700 has exactly the same value as tracks 3 and 5
Track 5 at frame 43000 has exactly the same value as tracks 4 and 6
1
Bone 36 - "Bone_Chest"
1
Rotation
Track 9 at frame 5067 has roughly the same value as tracks 8 and 10
2
Bone 39 - "Mesh25"
2
Rotation
Track 26 at frame 9300 has exactly the same value as tracks 25 and 27
Track 27 at frame 9333 has exactly the same value as tracks 26 and 28
2
Bone 42 - "Mesh12"
2
Rotation
Track 21 at frame 9300 has exactly the same value as tracks 20 and 22
Track 22 at frame 9333 has exactly the same value as tracks 21 and 23
2
Bone 46 - "Mesh19"
2
Rotation
Track 26 at frame 9300 has exactly the same value as tracks 25 and 27
Track 27 at frame 9333 has exactly the same value as tracks 26 and 28
2
Bone 49 - "Arm_L"
2
Rotation
Track 17 at frame 9300 has exactly the same value as tracks 16 and 18
Track 18 at frame 9333 has exactly the same value as tracks 17 and 19
2
Bone 50 - "Arm_R"
2
Rotation
Track 16 at frame 9300 has exactly the same value as tracks 15 and 17
Track 17 at frame 9333 has exactly the same value as tracks 16 and 18
4
Bone 51 - "Shoulder_L"
4
Rotation
Track 17 at frame 8932 has exactly the same value as tracks 16 and 18
Track 18 at frame 8969 has exactly the same value as tracks 17 and 19
Track 23 at frame 9300 has exactly the same value as tracks 22 and 24
Track 24 at frame 9333 has exactly the same value as tracks 23 and 25
6
Bone 52 - "Shoulder_R"
6
Rotation
Track 16 at frame 8932 has exactly the same value as tracks 15 and 17
Track 17 at frame 8969 has exactly the same value as tracks 16 and 18
Track 18 at frame 9033 has exactly the same value as tracks 17 and 19
Track 19 at frame 9099 has exactly the same value as tracks 18 and 20
Track 22 at frame 9300 has exactly the same value as tracks 21 and 23
Track 23 at frame 9333 has exactly the same value as tracks 22 and 24
1
Helper 2
1
Translation
Track 2 at frame 42967 has exactly the same value as tracks 1 and 3
1
Helper 3
1
Translation
Track 2 at frame 42967 has exactly the same value as tracks 1 and 3
1
Helper 4
1
Translation
Track 2 at frame 42967 has exactly the same value as tracks 1 and 3
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