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Triggers
Defender's Hope v3.w3m
Variables
Initialization
Melee Initialization
Assault Mages Level Up
Learn Spells
Cinematic
Fade Camera
Cinematic Start
Cinematic
End Cinematic
Teleport
First
Second
Third
Fourth
Fifth
Teleport Spawn
First S
Second S
Third S
Fourth S
Fifth S
Timer
Timer
Destroy Timer
Quest
Quest
Victory
Victory
Defeat
Defeat
Zeheroth's Spawn
Zeheroth Hero Move
Hero Death Speech
Zeheroth Air
Zeheroth Air Move
Zeheroth Spawn
Zeheroth Spawn Move
Zeheroth Strike Force Spawn
Zeheroth Strike Forvce Spawn
Zeheroth Strike Force Move
Alliance Knights
Alliance Knights Footman
Name
Type
is_array
initial_value
Timer
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Assault Mages Level Up
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Hero - Set Assault Mage 0100 <gen> Hero-level to 6 , Hide level-up graphics
Hero - Set Assault Mage 0098 <gen> Hero-level to 6 , Hide level-up graphics
Hero - Set Assault Mage 0096 <gen> Hero-level to 6 , Hide level-up graphics
Hero - Set Assault Mage 0099 <gen> Hero-level to 6 , Hide level-up graphics
Hero - Set Assault Mage 0097 <gen> Hero-level to 6 , Hide level-up graphics
Hero - Set Paladin 0147 <gen> Hero-level to 3 , Hide level-up graphics
Hero - Set Expedition Champion 0184 <gen> Hero-level to 10 , Hide level-up graphics
Learn Spells
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Hero - Learn skill for Assault Mage 0096 <gen> : Human Archmage - Mass Teleport
Hero - Learn skill for Assault Mage 0097 <gen> : Human Archmage - Mass Teleport
Hero - Learn skill for Assault Mage 0098 <gen> : Human Archmage - Mass Teleport
Hero - Learn skill for Assault Mage 0099 <gen> : Human Archmage - Mass Teleport
Hero - Learn skill for Assault Mage 0100 <gen> : Human Archmage - Mass Teleport
Fade Camera
Events
Map initialization
Conditions
Actions
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Run camera for Player 1 (Red) through cinematic.mdl cinematic camera
Camera - Run camera for Player 3 (Teal) through cinematic.mdl cinematic camera
Cinematic Start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Captain 0153 <gen> named Captain : Play No sound and display My lords, my troops have been deployed and awaits further orders. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0102 <gen> named Uther : Play No sound and display Very good captain, however, I will leave the command of your troops to you. Your men can act as a final line of defence if the enemy breaks through us. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0153 <gen> named Captain : Play No sound and display Very well my lord. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0101 <gen> named Sir Gregory Edmunson : Play No sound and display You must tell me now Uther... what is it you hope to achieve by constructing this beacon? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0102 <gen> named Uther : Play No sound and display I have received reports the majority of the Alliance Knights' armada is still out there. If we can signal them to our location, our position will be relieved. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0101 <gen> named Sir Gregory Edmunson : Play No sound and display I certainly hope you know what you're doing. I have no doubt the enemy will throw everything they have at us! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0102 <gen> named Uther : Play No sound and display Indeed, but if we were to survive this, we can end this siege in a matter of hours! Still... we need the Alliance Knights to come. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0101 <gen> named Sir Gregory Edmunson : Play No sound and display Then we best get ready, I hear gunfire in the distance! . Modify duration: Set to 5.00 seconds and Wait
End Cinematic
Events
Time - Elapsed game time is 48.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
First
Events
Time - Elapsed game time is 168.00 seconds
Conditions
Actions
Unit - Order Assault Mage 0100 <gen> to Human Archmage - Mass Teleport . Sentry 0093 <gen>
Quest - Display to (All players) the Hint message: Hint: The enemy is trying to teleport in! At the outskirt base, top right!
Second
Events
Time - Elapsed game time is 258.00 seconds
Conditions
Actions
Unit - Order Assault Mage 0098 <gen> to Human Archmage - Mass Teleport . Sentry 0094 <gen>
Quest - Display to (All players) the Hint message: Hint: The enemy is trying to teleport in! At the outskirt base, top left!
Third
Events
Time - Elapsed game time is 368.00 seconds
Conditions
Actions
Unit - Order Assault Mage 0096 <gen> to Human Archmage - Mass Teleport . Sentry 0091 <gen>
Quest - Display to (All players) the Hint message: Hint: The enemy is trying to teleport in! At the outskirt base, bottom right!
Fourth
Events
Time - Elapsed game time is 488.00 seconds
Conditions
Actions
Unit - Order Assault Mage 0099 <gen> to Human Archmage - Mass Teleport . Sentry 0095 <gen>
Quest - Display to (All players) the Hint message: Hint: The enemy is trying to teleport in! At the outskirt base, bottom left!
Fifth
Events
Time - Elapsed game time is 568.00 seconds
Conditions
Actions
Unit - Order Assault Mage 0097 <gen> to Human Archmage - Mass Teleport . Sentry 0078 <gen>
Quest - Display to (All players) the Hint message: Hint: The enemy is trying to teleport in! Beside the Signal Beacon!
First S
Events
Time - Elapsed game time is 168.00 seconds
Conditions
Actions
Unit - Create 4 . Footman for Player 2 (Blue) at (Center of 1st <gen>) facing Default building facing degrees
Unit - Create 4 . Rifleman for Player 2 (Blue) at (Center of 1st <gen>) facing Default building facing degrees
Second S
Events
Time - Elapsed game time is 258.00 seconds
Conditions
Actions
Unit - Create 4 . Footman for Player 2 (Blue) at (Center of 2nd <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 2 (Blue) at (Center of 2nd <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 2 (Blue) at (Center of 3rd <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 2 (Blue) at (Center of 2nd <gen>) facing Default building facing degrees
Unit - Create 2 . Priest for Player 2 (Blue) at (Center of 2nd <gen>) facing Default building facing degrees
Unit - Create 1 . Siege Engine for Player 2 (Blue) at (Center of 2nd <gen>) facing Default building facing degrees
Third S
Events
Time - Elapsed game time is 368.00 seconds
Conditions
Actions
Unit - Create 5 . Footman for Player 2 (Blue) at (Center of 3rd <gen>) facing Default building facing degrees
Unit - Create 4 . Rifleman for Player 2 (Blue) at (Center of 3rd <gen>) facing Default building facing degrees
Unit - Create 2 . Knight for Player 2 (Blue) at (Center of 3rd <gen>) facing Default building facing degrees
Unit - Create 2 . Sorceress for Player 2 (Blue) at (Center of 3rd <gen>) facing Default building facing degrees
Unit - Create 2 . Priest for Player 2 (Blue) at (Center of 3rd <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 2 (Blue) at (Center of 3rd <gen>) facing Default building facing degrees
Unit - Create 2 . Siege Engine for Player 2 (Blue) at (Center of 3rd <gen>) facing Default building facing degrees
Fourth S
Events
Time - Elapsed game time is 488.00 seconds
Conditions
Actions
Unit - Create 5 . Footman for Player 2 (Blue) at (Center of 4th <gen>) facing Default building facing degrees
Unit - Create 5 . Rifleman for Player 2 (Blue) at (Center of 4th <gen>) facing Default building facing degrees
Unit - Create 3 . Siege Engine for Player 2 (Blue) at (Center of 4th <gen>) facing Default building facing degrees
Unit - Create 2 . Mortar Team for Player 2 (Blue) at (Center of 4th <gen>) facing Default building facing degrees
Fifth S
Events
Time - Elapsed game time is 568.00 seconds
Conditions
Actions
Unit - Create 4 . Footman for Player 2 (Blue) at (Center of 5th <gen>) facing Default building facing degrees
Unit - Create 6 . Siege Engine for Player 2 (Blue) at (Center of 5th <gen>) facing Default building facing degrees
Unit - Create 2 . Mortar Team for Player 2 (Blue) at (Center of 5th <gen>) facing Default building facing degrees
Timer
Events
Time - Elapsed game time is 48.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for Timer with title Reinforcements Arrive:
Countdown Timer - Start Timer as a One-shot timer that will expire in 600.00 seconds
Destroy Timer
Events
Time - Elapsed game time is 648.00 seconds
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Quest
Events
Time - Elapsed game time is 48.00 seconds
Conditions
Actions
Quest - Create a Required quest titled The Time of Hope with the description Hold out for a short 10 minutes so the Alliance Knights' armada can break the siege! Beware, the enemy will throw everything they have at you in a last ditch attempt to win back the city! Uther and Sir Gregory Edmunson must survive and the Signal Beacon must not be destroyed! , using icon path ReplaceableTextures\CommandButtons\BTNDivineIntervention.blp
Quest - Display to (All players) the Hint message: Quest Available
Quest - Flash the quest dialog button
Victory
Events
Time - Elapsed game time is 648.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Defeat
Events
Unit - Signal Beacon 0007 <gen> Dies
Unit - Paladin 0101 <gen> Dies
Unit - Paladin 0102 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Zeheroth Hero Move
Events
Time - Elapsed game time is 339.00 seconds
Conditions
Actions
Unit Group - Order (Units in Zeheroth_Heros <gen>) to Attack-Move To . (Center of Signal_Beacon <gen>)
Hero Death Speech
Events
Unit - Expedition Champion 0184 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Fools! Lord Zeheroth's grand plan... cannot... be... stopped....
Zeheroth Air
Events
Time - Every 340.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Gryphon Rider for Player 4 (Purple) at (Center of Zeheroth_Air <gen>) facing Default building facing degrees
Unit - Create 5 . Flying Machine for Player 4 (Purple) at (Center of Zeheroth_Air <gen>) facing Default building facing degrees
Zeheroth Air Move
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Zeheroth_Air <gen>) to Attack-Move To . (Center of Signal_Beacon <gen>)
Zeheroth Spawn
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Footman for Player 2 (Blue) at (Center of Zeheroth_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Rifleman for Player 2 (Blue) at (Center of Zeheroth_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Knight for Player 2 (Blue) at (Center of Zeheroth_Spawn <gen>) facing Default building facing degrees
Zeheroth Spawn Move
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Zeheroth_Spawn <gen>) to Attack-Move To . (Center of Signal_Beacon <gen>)
Zeheroth Strike Forvce Spawn
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Footman for Player 4 (Purple) at (Center of Strike_Force_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 4 (Purple) at (Center of Strike_Force_Spawn <gen>) facing Default building facing degrees
Zeheroth Strike Force Move
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Strike_Force_Spawn <gen>) to Attack-Move To . (Center of Signal_Beacon <gen>)
Alliance Knights Footman
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Order Barracks 0149 <gen> to train/upgrade to a Footman
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